Frosty
From TheKolWiki
 You're fighting Frosty
You pick up the hat and place it gingerly on top of the snowman's head. There must've been some magic in it, because as soon as it comes to rest, the snowman comes to life and knocks you ass over teakettle with a big plank of wood.
You get up, brush yourself off, do that Bruce Lee thing with your nose, and prepare to lay down the law. The law against knocking you down. That you just passed.
Hit Message(s):
He smacks you upside the head with the flat side of his nailbat. It sort of makes you wish you had an icepack. Brrrrrrrrrrr. (cold damage)
Much in the manner of Jack Frost, he nips at your nose. And your elbow, and your elbow. Brrrrrrrrrrr. (cold damage)
Critical Hit Message:
He swings his big-ass nailbat at your giblets, driving a big sharp icicle into it. Icicle, icicle, where are you going? Into your <leg>, that's where! Brrrrrrrrrrr. (cold damage)
Miss Message(s):
He swings his big-ass nailbat at you, but you dodge it without batting a nail. I mean... an eye.
He throws a snowball at you, but you swan behind an ice sculpture of a duck. Er, you know what I meant.
Fumble Message:
A sudden gust of wind blows Frosty's hat off, rendering him motionless. Then another gust of wind blows it back on, so it's kind of a wash.
Special Move:
The winds swirling around Frosty chill you to the bone.
(This item goes to your clan's basement, and may be distributed to anyone who participated in this Clan Dungeon.)
(This item goes to your clan's basement, and may be distributed to anyone who participated in this Clan Dungeon.)
(This item goes to your clan's basement, and may be distributed to anyone who participated in this Clan Dungeon.)
(This item goes to your clan's basement, and may be distributed to anyone who participated in this Clan Dungeon.)
(This item goes to your clan's basement, and may be distributed to anyone who participated in this Clan Dungeon.)
(This item goes to your clan's basement, and may be distributed to anyone who participated in this Clan Dungeon.)
Occurs at Exposure Esplanade.
Notes
- Frosty is nearly immune to everything, taking only 1-3 damage from each attack. The trick is to hit him with multiple sources of physical and elemental damage, doing enough damage each round to kill him before exceeding the combat round limit. Using a mechanic with Prismatic Damage helps, as well as adding Passive Damage defenses, a combat familiar, and/or attacks that hit multiple times each round, like a Turtle Tamer's -butt combos.
- Frosty also has an aura that does cold damage every round:
- The winds swirling around Frosty chill you to the bone.
- Hobopolis bosses are immune to effects which would cause him to be unable to act over multiple rounds, such as entangling noodles, chloroform rags, and Richard's Grenades.
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