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The Basement

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Relative frequency of encounters (see #Notes).

Not to be confused with The Castle in the Clouds in the Sky (Basement) (level 10 quest).

Fernswarthy's Basement

Fernswarthy's Basement, located in The Ruins of Fernswarthy's Tower, is just that. A basement. Except that it's a basement without any apparent bottom. The obstacles you must overcome to continue downwards become progressively harder as you go. Some rooms contain a monster to fight, and some contain tests of your Muscle, Mysticality, Moxie or endurance. Every fifth room, however, gives you the chance to boost one of your stats. Additionally, every hundredth room, you will receive rare and powerful consumable items (or other useful items, if you descend far enough). Fernswarthy's Basement becomes available once you find the trap-door during The Wizard of Ego quest.

Contents

Level Progression

In most cases, the stat requirements to pass a floor are directly stated. For example, if you are required to dispel 468 mops, you will succeed with 468 mysticality and higher. Some monsters will display their strength as well. "The Beast with 468 eyes" will attack and defend as a level 468 monster. Some obstacles do not show their requirements, but simply increment each time you encounter them. These adventures will still scale according to the floor normally.

The stat requirements on any given floor are roughly equal to (floor)1.4, and the levels of the monsters can scale up to 2*(floor)1.4. The following table lists the approximate buffed stat required to reach each stat-boost floor. According to the Dressing For Success model, any player can achieve at least a 500% buff for each stat, the third column gives an approximate minimum unbuffed stat. A player with a main stat of 126 can use commonly-available equalizing potions, clothes, and stat-boosting potions to reach the 100th floor of the basement; advanced players and those with nice toys can obviously get by at a comparatively lower main stat.

Floor of Basement Stat Level Main Stat (at 500% Buff) Floor of Basement Stat Level Main Stat (at 500% Buff) Floor of Basement Stat Level Main Stat (at 500% Buff)
5 10 2 55 273 55 105 676 135
10 25 5 60 309 62 110 721 144
15 44 9 65 345 69 115 767 153
20 66 13 70 383 77 120 814 163
25 91 18 75 422 84 125 862 172
30 117 23 80 462 92 130 911 182
35 145 29 85 503 101 135 960 192
40 175 35 90 544 109 140 1011 202
45 206 41 95 587 117 145 1061 212
50 239 48 100 631 126 150 1113 223
Floor of Basement Stat Level Main Stat (at 500% Buff) Floor of Basement Stat Level Main Stat (at 500% Buff) Floor of Basement Stat Level Main Stat (at 500% Buff)
200 1665 333 1100 18111 3622 1900 38927 7786
300 2937 587 1200 20458 4092 2000 41826 8365
400 4395 879 1300 22884 4577 2100 44783 8957
500 6006 1201 1400 25385 5077 2200 47796 9559
600 7752 1551 1500 27960 5592 2300 50865 10173
700 9620 1924 1600 30603 6121 2400 53988 10798
800 11597 2320 1700 33314 6663 2500 57163 11433
900 13676 2735 1800 30690 7218 3000 73785 14757
1000 15849 3170

Monsters


Beast with X Ears This monster is a Horror -- (edit metadata)
Earbeast.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: (Scales as 2*ceiling(basementlevel1.4)) • Substat Gain: (Scales as attack/4) • Moxie for No Hit*: (Scales with floor)
  • Monster Defense: (Scales as attack)
  • Hit Points: (Scales as ceiling(1.7*ceiling(basementlevel1.4)))
  • Initiative: 70
  • Elemental Alignment: None

Beast with X Eyes This monster is a Horror -- (edit metadata)
Eyebeast.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: (Scales as 2*ceiling(basementlevel1.4)) • Substat Gain: (Scales as attack/4) • Moxie for No Hit*: (Scales with floor)
  • Monster Defense: (Scales as attack)
  • Hit Points: (Scales as ceiling(1.7*ceiling(basementlevel1.4)))
  • Initiative:
  • Elemental Alignment: None
  • Note: Very high combat initiative.

Ghost of Fernswarthy's Grandfather This monster is Undead -- (edit metadata)
Fernghost.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: (Scales as 2*ceiling(basementlevel1.4)) • Substat Gain: (Scales as attack/4) • Moxie for No Hit*: (Scales with floor)
  • Monster Defense: (Scales as attack)
  • Hit Points: (Scales as ceiling(.425*ceiling(basementlevel1.4)))
  • Initiative: 70
  • Elemental Alignment: None
  • Physical Resistance: 100%

X Bottles of Beer on a Golem This monster is a Construct -- (edit metadata)
Beergolem.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: (Scales as 2*ceiling(basementlevel1.4)) • Substat Gain: (Scales as attack/4) • Moxie for No Hit*: (Scales with floor)
  • Monster Defense: (Scales as attack)
  • Hit Points: (Scales as ceiling(1.7*ceiling(basementlevel1.4)))
  • Initiative: 70
  • Elemental Alignment: None
  • Note: Blocks most spells.

X Stone Golem This monster is a Construct -- (edit metadata)
Stonegolem.gif
  • Item Drops: Stone Golem pebblesm
  • Meat Drop: None
  • Monster Level: (Scales as 2*ceiling(basementlevel1.4)) • Substat Gain: (Scales as attack/4) • Moxie for No Hit*: (Scales with floor)
  • Monster Defense: (Scales as attack)
  • Hit Points: (Scales as ceiling(.85*ceiling(basementlevel1.4)))
  • Initiative: 70
  • Elemental Alignment: None
  • Physical Resistance: 50%

X-Dimensional Horror This monster is a Horror -- (edit metadata)
Dimhorror.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: (Scales as 2*ceiling(basementlevel1.4)) • Substat Gain: (Scales as attack/4) • Moxie for No Hit*: (Scales with floor)
  • Monster Defense: (Scales as attack)
  • Hit Points: (Scales as ceiling(1.7*ceiling(basementlevel1.4)))
  • Initiative: 0
  • Elemental Alignment: None
  • Note: Blocks most physical attacks.

X-Headed Hydra This monster is a Beast -- (edit metadata)
Hydra.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: (Scales as 2*ceiling(basementlevel1.4)) • Substat Gain: (Scales as attack/4) • Moxie for No Hit*: (Scales with floor)
  • Monster Defense: (Scales as attack)
  • Hit Points: (Scales as ceiling(1.7*ceiling(basementlevel1.4)))
  • Initiative: 70
  • Elemental Alignment: None

Skill Tests

All the stat tests are believed to have a variance of +/-10%. That is, to pass a stat test at a given depth L, your appropriate buffed stat will have to exceed a randomly chosen value between 0.9 L1.4 and 1.1 L1.4.

Muscle Tests

See Maximizing Your Muscle for a guide to obtain the highest muscle, or refer to Muscle Modifiers for a comprehensive list of all muscle modifiers in the game.


Lift 'em!
Typewriters.gif

Push it Real Good
Bigstatue.gif

Ring that Bell
Bigmallet.gif

Mysticality Tests

See Maximizing Your Mysticality for a guide to obtain the highest mysticality, or refer to Mysticality Modifiers for a comprehensive list of all mysticality modifiers in the game.


Gathering: The Magic
Darkshards.gif

Mop the Floor with the Mops
Mops.gif

Do away with the 'doo
Voodoo.gif

Moxie Tests

See Maximizing Your Moxie for a guide to obtain the highest moxie, or refer to Moxie Modifiers for a comprehensive list of all moxie modifiers in the game.


Don't Wake the Baby
Bigbaby.gif

Grab a cue
Pooltable.gif

Put on the Smooth Moves
Sorority.gif
  • Note: Male characters only.

Put on the Smooth Moves
Goblinaxe.gif
  • Note: Female characters only.

Elemental Damage Tests

The basement's elemental damage tests each inflict two types of elemental damage. The amount of damage you'll take from each element is roughly 4.5*(floor)1.4, so without being in an elemental form, you should expect roughly 9*(floor)1.4 total damage, before elemental resistance. A single damage value is calculated (including random variance), and each of the two elemental attacks has this same power level. Resistance is applied separately to each attack.

See Elemental Resistance for a comprehensive list of all elemental resistance increasers in the game. Being in the appropriate elemental form will reduce one of the damage types to 1, but make sure that you do not use the form that doubles the other elemental damage type. For example, using sleazeform against Singled Out will reduce sleaze damage to 1 but double cold damage.


Singled Out
Singled Out

Peace, Bra!
Peace, Bra!

Still Better Than Pistachio
Still Better Than Pistachio

Unholy Writes
Unholy Writes

The Unthawed
The Unthawed

MP Drainage Test

See Maximizing Your MP for a guide to obtain the highest MP, or refer to MP Increasers for a comprehensive list of all MP modifiers in the game.


A Festering Powder
Powderbox.gif

HP Drainage Test

See Maximizing Your HP for a guide to obtain the highest HP, or refer to HP Increasers for a comprehensive list of all HP modifiers in the game. Additionally, Damage Absorption affects the amount of damage taken. See Maximizing Your Damage Absorption for a guide on obtaining the highest damage absorption.


Throwin' Down the Gauntlet
Haiku11.gif

Reward Rooms

One of the stat gain rewards will appear on every floor that is a multiple of five. The only exceptions are the one-time reward rooms which occur on the first five multiples of 100.


Got Silk?/Leather is Betther
Got Silk?/Leather is Betther
  • Got Silk?: Gain Sarcasm (Gains roughly equal to your mainstat.)
  • Leather is Betther: Gain Strengthliness (Gains roughly equal to your mainstat.)

Save the Dolls/Save the Cardboard
Save the Dolls/Save the Cardboard
  • Save the Dolls: Gain Mysteriousness (Gains roughly equal to your mainstat.)
  • Save the Cardboard: Gain Sarcasm (Gains roughly equal to your mainstat.)

Take the Red Pill/Take the Blue Pill
Take the Red Pill/Take the Blue Pill
  • Take the Red Pill: Gain Strengthliness (Gains roughly equal to your mainstat.)
  • Take the Blue Pill: Gain Mysteriousness (Gains roughly equal to your mainstat.)

De Los Dioses
Angel.gif

The Dusk Zone
Duskdoor.gif

Giggity Bobbity Boo!
Lepbell2.gif

No Good Deed
Corpse.gif

Fernswarthy's Basement, Level 500
Chest.gif

Basement-diving Miniguide

  • Stat tests at floor N require about N1.4 buffed stat.
  • To get to floor 400 at level 30 (845 mainstat), all that's really needed is a 420% boost to all stats, easily attainable from reagent potions alone, and an equalizer potion.
  • To get to Floor 500 at level 30 requires about a 610% boost to all stats and an equalizer reagent potion.
  • Clever use of Elemental Phials will greatly help with the elemental tests. Mysticality classes will generally have a much easier time with these tests (especially when otherwise capped at 89%, they'll take roughly half the damage of other classes at that point), and also with the MP drain test. Saucerors in particular are a popular choice because they get more turns from each reagent potion (and they can cheaply produce any reagent potions they might need).
  • Muscle classes will have an easier time at the Gauntlet and Elemental tests because of their natural HP bonus. Seal Clubbers in particular can power-level to basementing levels very easily with Mother hellseals.
  • Moxie classes will have the hardest time in the basement because they lack both the HP and MP bonuses the other two classes have.
  • Stat tests are not necessarily the limiting factor for everyone. Players without Torso Awaregness or Tao of the Terrapin may find themselves stopped at the Gauntlet; without Wisdom of the Elder Tortoises, at the Festering Powder test; without an uncapped Myst damage spell, at high-HP monsters.
  • If you lack an uncapped Myst spell, Divine Party Favors or Love Songs can be substituted, and you might want to anyway against Beer golems.
  • A not-so-mini Basement Diving Guide is available.

Notes

  • Once you ascend, you will need to find the basement again and begin at floor 1.
  • You cannot CLEESH the monsters in the basement.
  • When beaten up you get the message "You're too beaten up to accomplish anything in the basement. Unless bleeding counts as an accomplishment."
  • When falling down drunk, the following message appears: "I know you've got fond memories of stumbling around your parents' basement in a drunken stupor, but this isn't that kind of basement."
  • When out of adventures you get the message "You don't have time to screw around in Fernswarthy's Basement."
  • There isn't any special adventure on 600th floor.
  • Records of encounter rates suggest that there are 30 possible basement encounters - 1 each of MP, HP, and each resistance test; 3 each of Moxie, Myst, and Muscle stat tests; and 2 copies of each monster in the basement.

History

This page was last modified on 8 May 2013, at 23:20.
This page has been accessed 343,926 times.
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