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Drunkenness

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Drunkenness (or Tipsiness, Inebriety, or Temulency) is a measure of how drunk you are. As opposed to fullness and spleen, you are allowed to become drunk beyond the limit allowed for adventuring. When this occurs, you become "falling-down drunk" and will only encounter Drunken Stupor adventures instead of normal adventures in most zones. Drunkenness is reset to zero each day at rollover.

Most Drunkenness comes from booze, but you can also gain drunkenness from adventures in:

Or from using:

Players who are on the Teetotaler or Oxygenarian paths cannot encounter those adventures or get the Drunkenness-inducing effects from those items.

Normally, players become too drunk to adventure at 15 Drunkenness. Players with a Liver of Steel become too drunk at 20. Playing as an Avatar of Boris or Zombie Slayer lowers the inebriety for too drunk to 5. Playing as an Avatar of Jarlsberg lowers that limit to 10, although it can be raised through Liver of Steel and Nightcap. On the other hand, playing as an Avatar of Sneaky Pete increases the limit by 5, which can be increased with Hard Drinker.

situation maximum
safe inebriety
minimum
drunken stupor tipsiness
normal 14 15
with a Liver of Steel 19 20
as an Avatar of Boris or Zombie Slayer 4 5
as an Avatar of Jarlsberg
(without Liver of Steel or Nightcap)
9 10
as an Avatar of Sneaky Pete
(without Liver of Steel or Hard Drinker)
19 20

On St. Sneaky Pete's Day, drinking green beer enables you to drink to an additional 10 drunkenness; should you reach 26 or more drunkenness by this or any other means, you will get special St. Sneaky Pete's Day Stupor adventures.

Using a spice melange or a Ultra Mega Sour Ball restores three points of drunkenness, as well as three points of fullness (can use both on the same day). The synthetic dog hair pill restores one point of drunkenness. These items can only used once per day.

Contents

Messages

When you are within 5 drunkenness of your current limit, your character pane (in full mode but not compact mode) will display the message:

You'd better keep an eye on your drinking.

When you have met or exceeded your current drunkenness limit, your character pane (in full mode) will display the message:

You are falling-down drunk.

Whenever your drunkenness is enough for a message about your drunkenness in your character pane, your messages in chat will also occasionally be followed by "-hic-".

If you attempt to drink more booze while falling-down drunk, you instead receive the message:

You're way too drunk already.

Falling-Down Drunk

While falling-down drunk, in addition to not being able to encounter normal adventures, you also cannot:

While you cannot adventure normally while falling-down drunk, there are several ways you can still use adventures:

You can also enter into combat by using certain items:

Having Drunkula's wineglass from the Dreadsylvania clan dungeon equipped allows adventuring "normally" while falling-down drunk. The negatives the wine glass has, including preventing the use of spells and combat items, make these adventures somewhat abnormal.

Notes

  • There are leaderboards in the Museum for the drunkest player, and for the most hungover player (who was the drunkest player yesterday).
  • Since most drunkenness is gained while gaining adventures, it is standard strategy to become falling-down drunk at the end of every day and let the gained adventures roll over as the drunkenness is removed.
  • Going to the Trophy Hut with 1000 or more drunkenness allows one to purchase the Little Chickadee trophy.
  • It is commonly believed that Drunkenness increases the chance of a player fumbling, however this is not the case.
  • The amount of drunkenness determines the effectiveness, on the following day, of the Antihangover effect from a hair of the fish.

See Also

This page was last modified on 18 February 2014, at 10:33.
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