Drunkenness (or Tipsiness, Inebriety, or Temulency) is a measure of how drunk you are. As opposed to fullness and spleen, you are allowed to become drunk beyond the limit allowed for adventuring, which is, by default, 14. When this occurs, you become "falling-down drunk" and will only encounter Drunken Stupor adventures instead of normal adventures in most zones. Drunkenness is reset to zero each day at rollover, and upon Ascension.
Most Drunkenness comes from booze, but you can also gain drunkenness from adventures in:
Or from using:
Players who are on the Teetotaler or Oxygenarian paths cannot contract drunkenness by any means.
On St. Sneaky Pete's Day, you can drink green beer as long as you are less than eleven points above your ordinary maximum capacity; should you reach 26 or more drunkenness by this or any other means, you will adventure at St. Sneaky Pete's Day Stupor in lieu of the general Drunken Stupor.
When you are within 5 drunkenness of your current limit, your character pane (in full mode but not compact mode) will display the message:
- You'd better keep an eye on your drinking.
When you have met or exceeded your current drunkenness limit, your character pane (in full mode) will display the message:
- You are falling-down drunk.
Whenever your drunkenness is enough for a message about your drunkenness to be displayed in your character pane, your messages in chat will also occasionally be followed by "-hic-".
If you attempt to drink more booze while falling-down drunk, you instead receive the message:
- You're way too drunk already.
While falling-down drunk, in addition to not being able to encounter normal adventures, you also cannot:
While you cannot adventure normally while falling-down drunk, there are several ways you can still use adventures:
- You can exercise your stats or rest in the Clan Rumpus Room.
- You can raise stats at the Gym, the Institute for Canadian Studies, or with Gnirf, the World's Sneakiest Gnome, depending on your moon sign.
- You can cook and make cocktails. Note that this still doesn't use adventures if you have a Chef-in-the-box or a Bartender-in-the-box, respectively.
- If you have access to it, you can kick food up a notch with the Wok of Ages. BAM!
- You can smith items or make jewelry.
- You can go trick-or-treating on Halloween.
- You can rest at the Campground.
- You may still randomly encounter monsters on El Dia de Los Muertos Borrachos and the Feast of Boris.
- You can adventure at the 3 Gates, the Huge Mirror, and a Perplexing Door during the Naughty Sorceress Quest.
- You used to be able to go stargazing at the LAAAAME Observatory, before it was destroyed by the Comet.
- You can operate the machinery in the Dwarven Machine Room.
- You can summon demons at the Summoning Chamber.
- As a Sauceror, you can collect up to 10 basic vials of slime per day on Earl's Boat after defeating your Nemesis.
- You can game at the Game Grid Arcade, the Porko Palace, or play Alice's Army.
- You can use a reflection of a map to gain a Moment of Reflection.
- You can Vamp Out, but only by using plastic vampire fangs. (Interview With You (a Vampire) can not be read while falling-down drunk.)
- You can Play With Your ChibiBuddy™.
- You can help Bart Ender at the Typical Tavern, after completing the Typical Tavern Quest.
- You can investigate Lost in the Great Overlook Lodge after using rusty hedge trimmers.
- You can fight either boss at the Dreadsylvanian Castle.
- You can choose to build and deploy a Crimbot.
You can also enter into combat by using certain items:
- There are leaderboards in the Museum for the drunkest player, and for the most hungover player (who was the drunkest player yesterday).
- Since most drunkenness is gained while gaining adventures, it is standard strategy to become falling-down drunk at the end of every day and let the gained adventures roll over as the drunkenness is removed.
- Going to the Trophy Hut with 1000 or more drunkenness allows one to purchase the Little Chickadee trophy.
- It is commonly believed that Drunkenness increases the chance of a player fumbling, however this is not the case.
- The amount of drunkenness determines the effectiveness, on the following day, of the Antihangover effect from a hair of the fish.
- Having Drunkula's wineglass from the Dreadsylvania clan dungeon equipped allows adventuring "normally" while falling-down drunk. The negatives the wine glass has, including preventing the use of spells and combat items, make these adventures somewhat abnormal.
- Your level of drunkenness affects your Pool Skill.
- Drunkenness affects your fight with Count Drunkula.