A Drunken Stupor is what you go on when you adventure while too drunk. Generally, this is not good for your well-being.
Adventuring in a stupor on St. Sneaky Pete's Day has some special results.
The first time you get a drunken stupor, the following message is added on to the end of the adventure:
The reason things like this are happening is that you've had too much to drink. Later tonight, when you get your new Adventures for the day, your drunkenness will wear off, and tomorrow you'll be able to adventure again normally.
If you attempt this adventure while you are sober, you will see the following message:
- You can't adventure in a stupor unless you're actually in a stupor. Which you aren't.
For more information on how Drunken Stupor relates to other types of encounters, see Encounter.
Location specific stupors
Unlike regular Drunken Stupors, these do not cost an adventure, and they have no harmful effects.
- Using a BRICKO monster from inventory:
You're too drunk to mess with BRICKO right now.
- The Cake-Shaped Arena:
Susie glares at you.
"You're too drunk to even tell the difference between your familiar and the House Familiar. Come back when you sober up."
- Fernswarthy's Basement:
I know you've got fond memories of stumbling around your parents' basement in a drunken stupor, but this isn't that kind of basement.
- The Hedge Maze:
You're too drunk to screw around in a hedge maze. Did I ever tell you about the time I got drunk and screwed around in a hedge maze?
Wanna know why I never told you about that? Because it never happened. I was too drunk to screw around in a hedge maze, so I didn't do it.
- The Typical Tavern (pre-quest):
You never thought this would happen, but you're too drunk to screw around in the cellar of a bar.