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Disco Combos

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Disco Bandits can "chain" their disco dance skills to add additional effects. This is done by using the skills in the specific orders given on successive combat rounds.

Combo Steps Effect
Combos which buff the player
Disco Concentration
  1. Disco Eye-Poke
  2. Disco Dance of Doom
  3. Disco Dance II: Electric Boogaloo
+20% Item Drops from Monsters
Disco Nirvana
  1. Disco Dance of Doom
  2. Disco Dance II: Electric Boogaloo
+30% Meat from Monsters
Disco Inferno
  1. Disco Eye-Poke
  2. Disco Dance II: Electric Boogaloo
+5 Moxie, +3 Hot Damage
Combos which injure monsters
Disco Bleeding
  1. Disco Dance of Doom or Disco Dance II: Electric Boogaloo or Disco Dance II: Electric Boogaloo + Disco Dance of Doom
  2. Disco Face Stab
Monster takes recurring damage, or bonus substats if final blow kills.
Disco Blindness
  1. Disco Dance of Doom or Disco Dance II: Electric Boogaloo
  2. Disco Eye-Poke
Stuns monster

[edit] Notes

  • Performing a non-action (such as twiddling your thumbs, or using the "Use Item" or "Use Skill" button without selecting a skill) will break up a combo.
  • Combos won't overlap. For example, if you use Disco Eye-Poke as the last move of a combo, you must use it again to start the Disco Inferno combo.
  • Using the buff combos multiple times in one battle will not increase their duration.

[edit] History

  • The ability to chain combos was added to the game as a Tuesday update on February 13, 2007.
This page was last modified 03:38, 30 May 2008.
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