As of Feb 13, 2007, Disco Bandits can chain their disco dance skills together in combat for additional attacks. See Disco Combos for more details.
| Level
|
Skill
|
Description
|
Effect
|
Type
|
MP Cost
|
Train Cost
|
| 0
|
 Disco Aerobics
|
By disco dancing at your campsite, you can put yourself in a Disco State of Mind. Your Moxie will increase for a period of time.
|
Disco State of Mind (+2 Moxie) (5 Adventures)
|
Non-combat
|
1
|
N/A
|
| 0
|
 Suckerpunch
|
Have you ever been punched in the stomach when you were least expecting it? If so, aren't you itching for revenge? This skill will let you get it.
|
|
Combat
|
1
|
N/A
|
| 1
|
 Disco Eye Poke
|
In the course of your disco dancing, you can poke your opponent in the eye (or eye analogue,) doing a small amount of damage and throwing your opponent off guard.
|
|
Combat
|
3
|
250 Meat
|
| 2
|
 Overdeveloped Sense of Self Preservation
|
You are acutely aware of the value of your own ass. This makes you less likely to be taken by surprise in combat, and increases your chances of successfully running away from a monster.
|
+20% Combat Initiative
|
Passive
|
N/A
|
500 Meat
|
| 3
|
 Disco Nap
|
This skill allows you to take a quick Disco Nap, and heal some of your wounds. Your powerful napping skills will also allow you to rest at your campsite, once per day, without using up an Adventure.
|
|
Non-combat
|
8
|
1000 Meat
|
| 4
|
 Disco Dance of Doom
|
You can bust a disco move all up out the joint, damaging your opponent all the while. This skill will inflict 6-8 points of damage.
|
|
Combat
|
5
|
1500 Meat
|
| 5
|
 Advanced Cocktailcrafting
|
This skill focuses your disco groove into the ability to make special high-quality cocktails.
|
|
Non-combat
|
10
|
2500 Meat
|
| 6
|
 Nimble Fingers
|
Your mad looting skills will cause the amount of meat dropped by monsters to increase.
|
+20% Meat from Monsters
|
Passive
|
N/A
|
3500 Meat
|
| 7
|
 Disco Dance II: Electric Boogaloo
|
This advanced form of the Disco Dance of Doom is sure to leave your enemies both smacked around and confused.
|
|
Combat
|
7
|
5000 Meat
|
| 8
|
 Mad Looting Skillz
|
This skill will increase the rate at which the monsters you slay drop items.
|
+20% Items from Monsters
|
Passive
|
N/A
|
6500 Meat
|
| 9
|
 Disco Power Nap
|
This is an improved version of the Disco Nap. It allows you to take even more powerful and invigorating naps, and lets you rest in your campsite an additional 2 times per day without using an Adventure.
|
- Heals 40 HP and removes Apathy, Confused, Cunctatitis, Embarrassed, Easily Embarrassed, Prestidigysfunction, Sleepy, Socialismydia, Sunburned, Tenuous Grip on Reality, Tetanus, and Wussiness. Also cures all "Poisoned" effects.
- Allows you to rest at your campsite twice a day without using any adventures (also stacks with Disco Nap)
|
Non-combat
|
12
|
8000 Meat
|
| 10
|
 Disco Face Stab
|
This is a vastly improved version of the Disco Eye Poke. Instead of poking your opponent in the eye, you stab him (or her, or it) in the face. This is sure to cause him (or her, or it) some problems.
|
|
Combat
|
10
|
10000 Meat
|
| 11
|
 Disco Fever
|
You've got the fever for the flavor of projectile pain. This skill makes you do significantly more damage with a ranged weapon.
|
+1 damage per player level for ranged weapons, capped at +15
|
Passive
|
N/A
|
12500 Meat
|
| 12
|
 Ambidextrous Funkslinging
|
Each of your hands is capable of slinging just as much funk as the other. This skill allows you to use two items per round of combat instead of just one.
|
Allows two items to be used per round
|
Passive
|
N/A
|
15000 Meat
|
| 13
|
 Heart of Polyester
|
You're too cool for school -- resistant to all manner of sleazy advances and come-ons.
|
So-So Sleaze Resistance
|
Passive
|
N/A
|
20000 Meat
|
| 14
|
 Smooth Movement
|
This skill allows you to more stealthily sneak from shadow to shadow, and makes you less likely to encounter monsters while adventuring.
|
Smooth Movements Decreases likelihood of combat adventures (10 Adventures)
|
Non-combat
|
10
|
25000 Meat
|
| 15
|
 Superhuman Cocktailcrafting
|
Your drink mixing skills are beyond the ken of mere mortals.
|
- Gives access to Nash Crosby's Still
- Allows you to cocktailcraft using the improved booze and mixer ingredients obtained from Nash Crosby's Still
- Allows you to summon two additional Advanced Cocktailcrafting items per day using the Advanced Cocktailcrafting skill.
|
Passive
|
N/A
|
30000 Meat
|
| Spookyraven Manor Quest Skill
|
| N/A
|
 Tango of Terror
|
This dance evokes feelings of dread in all who behold it. Not because you're bad dancer, no, but because it is a bad dance. A macabre dance. An evil dance.
|
|
Combat
|
8
|
N/A
|
| Sea Floor Skill
|
| N/A
|
 Salacious Cocktailcrafting
|
Owing to your mad mixological skills, you're able to craft delightfully lurid cocktails with incredibly salty rims. Like, seriously, check out these rims.
|
Allows you to use seaodes in cocktailcrafting.
|
Passive
|
N/A
|
N/A
|
| Crimbo '09 Skill
|
| N/A
|
 Stealth Mistletoe
|
You've pilfered a lot of things in your day, but none of them are as sweet as the kisses this skill will let you steal.
|
Doubles the deleveling effect of all subsequent Disco Bandit combat skills
|
Combat
|
5
|
N/A
|
| Traveling Trader Skill
|
| N/A
|
 Kung Fu Hustler
|
You're an expert in 1970s movie martial arts. Your hands are so deadly you don't even need weapons.
|
Gives intrinsic effects when fighting without any weapons or off-hand items equipped
|
Passive
|
N/A
|
N/A
|
| Rave Skills
|
| N/A
|
 Gothy Handwave
|
You know how goth chicks dance, right? Just sort of waving their arms around and wiggling their fingers? Maybe, if they're really advanced, slowly turning around in a circle while they do it?
Yeah, that's what this is. God only knows what it's good for.
|
Allows you to study ravers to learn their dance skills.
|
Combat
|
1
|
N/A
|
| N/A
|
 Break It On Down
|
This is one of the new-fangled dances the kids are doing these days. It's pretty good in a fight, though. Against something with breakable knees, anyway.
|
- 5-15 damage
- Stuns for 1 turn (100%)
|
Combat
|
2
|
N/A
|
| N/A
|
 Pop and Lock It
|
This is basically the same as the classic "Doin' the Robot" move, but modernized and made a little more interesting. I guess the more things change, the more they stay people pretending to be slow-moving robots.
|
5-20 damage
|
Combat
|
2
|
N/A
|
| N/A
|
 Run Like the Wind
|
By pretending to run away without actually running away, you can easily trick an opponent into letting their guard down.
Man, what will those kids think of next?
|
5-20 damage
|
Combat
|
2
|
N/A
|