As of Feb 13, 2007, Disco Bandits can chain their disco dance skills together in combat for additional attacks. See Disco Combos for more details.
| Level
| Skill
| Description
| Effect
| Type
| MP Cost
|
| 0
| Disco Aerobics
| By disco dancing at your campsite, you can put youself in a Disco State of Mind. Your Moxie will increase for a period of time.
| Disco State of Mind (+2 Moxie) (5 Adventures)
| Non-combat
| 1
|
| 1
| Disco Eye-Poke
| In the course of your disco dancing, you can poke your opponent in the eye (or eye analogue,) doing a small amount of damage and throwing your opponent off guard.
|
| Combat
| 3
|
| 2
| Overdeveloped Sense of Self Preservation
| This skill makes you less likely to be taken by surprise in combat, and increases your chances of successfully running away from a monster.
| +20% Combat Initiative
| Passive
| N/A
|
| 3
| Disco Nap
| This skill allows you to take a quick Disco Nap, and heal some of your wounds. Your powerful napping skills will also allow you to rest at your campsite, once per day, without using up an Adventure.
|
| Non-combat
| 8
|
| 4
| Disco Dance of Doom
| You can bust a disco move all up out the joint, damaging your opponent all the while. This skill will inflict 6-8 points of damage.
|
| Combat
| 5
|
| 5
| Advanced Cocktailcrafting
| This skill focuses your disco groove into the ability to make special high-quality cocktails.
|
| Non-combat
| 10
|
| 6
| Nimble Fingers
| Your mad looting skills will cause the amount of meat dropped by monsters to increase.
| +20% Meat from Monsters
| Passive
| N/A
|
| 7
| Disco Dance II: Electric Boogaloo
| This advanced form of the Disco Dance of Doom is sure to leave your enemies both smacked around and confused.
|
| Combat
| 7
|
| 8
| Mad Looting Skillz
| This skill will increase the rate at which the monsters you slay drop items.
| +20% Items from Monsters
| Passive
| N/A
|
| 9
| Disco Power Nap
| This is an improved version of the Disco Nap. It allows you to take even more powerful and invigorating naps, and lets you rest in your campsite an additional 2 times per day without using an Adventure.
|
- Heals 40 HP and removes Apathy, Confused, Cunctatitis, Embarrassed, Easily Embarrassed, Prestidigysfunction, Sleepy, Socialismydia, Sunburned, Tenuous Grip on Reality, Tetanus, and Wussiness. Also cures all "Poisoned" effects.
- Allows you to rest at your campsite twice a day without using any adventures (also stacks with Disco Nap)
| Non-combat
| 12
|
| 10
| Disco Face Stab
| This is a vastly improved version of the Disco Eye Poke. Instead of poking your opponent in the eye, you stab him (or her, or it) in the face. This is sure to cause him (or her, or it) some problems.
|
| Combat
| 10
|
| 11
| Disco Fever
| You've got the fever for the flavor of projectile pain. This skill makes you do significantly more damage with a ranged weapon.
| +1 damage per player level for ranged weapons
| Passive
| N/A
|
| 12
| Ambidextrous Funkslinging
| Each of your hands is capable of slinging just as much funk as the other. This skill allows you to use two items per round of combat instead of just one.
| Allows two items to be used per round
| Passive
| N/A
|
| 13
| Heart of Polyester
| You're too cool for school -- resistant to all manner of sleazy advances and come-ons.
| So-So Sleaze Resistance
| Passive
| N/A
|
| 14
| Smooth Movement
| This skill allows you to more stealthily sneak from shadow to shadow, and makes you less likely to encounter monsters while adventuring.
| Smooth Movements Decreases likelihood of combat adventures (10 Adventures)
| Non-combat
| 10
|
| 15
| Superhuman Cocktailcrafting
| Your drink mixing skills are beyond the ken of mere mortals.
|
- Gives access to Nash Crosby's Still
- Allows you to cocktailcraft using the improved booze and mixer ingredients obtained from Nash Crosby's Still
- Allows you to summon two additional Advanced Cocktailcrafting items per day using the Advanced Cocktailcrafting skill.
| Passive
| N/A
|
| Spookyraven Manor Quest Skill
|
| N/A
| Tango of Terror
| This dance evokes feelings of dread in all who behold it. Not because you're bad dancer, no, but because it is a bad dance. A macabre dance. An evil dance.
|
| Combat
| 8
|