Curse of Weaksauce
| There are some vague or non-exact figures and information on this page. Some spading is required.
Curse of WeaksauceType: Combat
MP Cost: 8
This ancient curse coats your opponents in a layer of sauce formulated to drain their strength. This is similar to but distinct from the ancient Canadian curse that coats opponents in sap formulated to sap their strength.
Weakens your opponent over time
|You clap your hands, and a sheen of oily black sauce forms on your foe's skin.|
On the round used and subsequent rounds:
- Deleveling continues every round. The amount of deleveling per round varies, averaging about 3% of the monster's original attack value.
- Against most monsters (Needs Spading: which ones?), the monster's attack will not fall below 1, but the defense will continue decreasing indefinitely, below zero if necessary.
- Against Tower monsters and The Guy Made Of Bees (and maybe others?), attack stops decreasing at 1, and defense is mysterious. Manuel reports defense at -3000 or so, varying each round, but attacks made against the monster do not do damage consistent with the displayed defense. One theory for this is that the defense value is reset to 1 after Manuel displays it, and before the player gets to act. The next round, Weaksauce is applied again, Manuel reports the new value, it gets reset to 1 again, and so on.
- At the end of combat, if you are a Sauceror and ended combat with a spell:
- The coating of weaksauce explodes. You draw as much of the energy as you can into yourself before it dissipates.
You gain some Mana Points.
- The amount gained is 30% of the spell damage done in the final combat round, capped at 50 MP (for 167+ damage).
- If you use Saucestorm for the killing blow, the MP restoration only counts the damage caused by the element that dealt the killing blow.
- Pastamancer spells and Soul Blaze work with this; regular attacks and moxie/muscle skills do not.
- This skill was introduced with the Sauceror revamp on November 15, 2013.
- Originally(?) it did nothing against Tower monsters. Some code changes made around January 1, 2014 caused many skills to stop working in Tower combats. See also: confirmation by CDMoyer.
- These changes were announced as fixed on January 3, 2014. Testing after this date revealed that the skill now had an effect on Tower monsters. However, the effect was subtly different compared to the effect against ordinary monsters (defense deleveling did not continue indefinitely).