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Combat Initiative

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See suspected effects at #Unknown Initiative Effects.

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[edit] How Initiative Works

The full details of the mechanics of Combat Initiative are not fully understood. For detailed research, please see the spading work and the Initiative Guide being developed on the Hardcore Oxygenation Forums -- the discussion of mechanics is drawn directly from there.

  • Getting the jump on a monster is influenced by your raw mainstat only -- stat buffs have no effect on initiative.
  • Only items or skills that modify initiative directly affect your chance to run away. Your stats have no apparent effect on running away.
  • Each monster in the kingdom has an associated initiative value.
  • The HCO Initiative Guide lists base initiative values for most of the monsters in the game.
  • Beginning with NS13, increasing monster level by any means besides the three zodiac MCDs decreases the odds of getting the jump on a monster.
  • Boosting ML now has two negative effects on initiative: it lowers the initiative bonus you might receive from having a high mainstat, as well as lowers your base initiative rate.
  • Your percent chance of gaining initiative is
 Initiative (in %) = (100 - Monster Base Init) 
   + Init Modifiers 
   + max(0, Mainstat - Base Monster Attack - Extra Monster Level)
   - Extra Monster Level from all sources besides the MCDs

[edit] Initiative Modifiers

This is a comprehensive list of everything in the game that directly affects Combat Initiative. Higher initiative increases the frequency with which you are the first to attack when encountering monsters, and improves your chances of being able to flee successfully from a combat (according to Jick in this post). To see the maximum levels of initiative available to players, see Maximizing Your Combat Initiative.

Source Source
Type
Initiative Duration Cost Prereq Notes
Hiding in Plain Sight Item 100% 10 turns Item Loss None Obtained from panty raider camouflage.
Ass Over Teakettle Item 50% 10 turns Item Loss None Obtained from an upsy daisy.
Brimstone Boxers Pants 50% Always   30 Mox
White-boy Angst Effect 50% 20 turns   None Obtained from the Mysterious Island Arena.
beaten-up Chucks Accessory 40% Always   45 Mys  
Springy Fusilli P Noncombat Skill 40% 10 turns 10 MP None  
All Fired Up Item 30% 10 turns Item Loss None Obtained from the ant agonist.
Bonerdagon necklace Accessory 30% Always   25 Mys
costume sword Weapon (1H) 30% Always   None Melee Damage -10
Crimbo pants Pants 30% Always   35 Mox Part of the Crimbo Duds
cyborg stompin' boot Accessory 30% Always   60 Mus
furniture dolly Accessory 30% Always   75 Mys May not equip more than one
intergalactic pom poms Accessory 30% Always   None
Tapered Threads Outfit 30% Always   82 Mus
82 Mox
 
Ticking Clock Item 30% 10 turns Item Loss None Obtained from the cheap wind-up clock.
Travoltan trousers Pants 30% Always   None
  • Moxie +15
  • Ranged Damage +10
  • 5% Discount at NPC stores
  • Moxie used to determine Maximum MP (unless Mysticality is higher)
  • Cannot equip in Hardcore
Tropical Crimbo Shorts Pants 30% Always   35 Mox Part of the Tropical Crimbo Duds
Well-Swabbed Ear Item 30% 10 turns   None Obtained from Swabbie™ swab
blackberry moccasins Accessory 25% Always   75 Mys
Greek Pasta of Peril Weapon (1H) 25% Always   15 Mys
Lord Spookyraven's ear trumpet Accessory 25% Always   40 Mys
  • Enables hearing of demon names for use in the Summoning Chamber
  • May not equip more than one
plexiglass pants Pants 25% Always   75 Mox
chopsticks Weapon (1H) 20% Always   23 Mys Spell Damage +12
Cletus's Canticle of Celerity AT Buff 20% 5-15 turns 4 MP None  
Grimacite gat Weapon (1H) 20% Always   40 Mox
Grimacite greaves Pants 20% Always   47 Mox
Heart of Yellow Item 20% 10 turns Item Loss None
Metal Speed Clan Jukebox 20% 10 turns   None obtained from the Clan Jukebox
hors d'oeuvre tray Off-Hand Item (Shield) 20% Always   40 Mus Damage Reduction: +7
Overdeveloped Sense of Self Preservation DB Passive Skill 20% Always   None  
penguin shorts Pants 20% Always   45 Mox  
penguinskin mini-kilt Pants 20% Always   45 Mox  
penguinskin mini-skirt Pants 20% Always   45 Mox  
Provocative Perkiness Item 20% 5-15 turns Item Loss None obtained from the libation of liveliness
star pants Pants 20% Always   67 Mox Part of the Star Garb
Sugar Rush Items 20% 1-15 turns Item Loss None
Super Magic Power Sword X Weapon (1H) 20% Always   35 Mus
wiffle-flail Weapon (2H) 20% Always   22 Mus
worn tophat Hat 20% Always   47 Mox Moxie +7
cold ninja mask Hat 15% Always   25 Mox Part of the Hot and Cold Running Ninja Suit
crowbarrr Weapon (2H) 15% Always   25 Mus  
evil flaming eyeball pendant Accessory 15% Always   None
gnatwing earring Accessory 15% Always   30 Mys Mysticality +6
ice skates Accessory 15% Always   None
leotarrrd Pants 15% Always   30 Mox  
makeshift skirt Pants 15% Always   35 Mox Part of the Terrycloth Tackle
origami riding crop Weapon (1H) 15% Always   None
Pasta of Peril Weapon (1H) 15% Always   10 Mys
pixel sword Weapon (1H) 15% Always   10 Mus Part of the 8-Bit Finery
sk8board Accessory 15% Always   20 Mys  
stainless steel slacks Pants 15% Always   30 Mox
tail o' nine cats Weapon (1H) 15% Always   None Monster Level +5
8-Bit Finery Outfit 10% Always   10 Mus
10 Mox
 
clockwork pants Pants 10% Always   25 Mox Part of the Clockwork Apparatus
Fire Hat 10% Always   None
infernal insoles Accessory 10% Always   15 Mys Slight Hot Resistance
shiny hood ornament Accessory 10% Always   80 Mys
wheel Accessory 10% Always   None  
1-ball Off-Hand Item 5% Always   None  
Colonel Mustard's Lonely Spades Club Jacket Shirt 1-3% Always   50 Mus, Torso Awaregness
  • Effect magnitude is believed to be randomized per player per ascension
  • Also has several other effects... see item entry
Amulet of Yendor Accessory -10% Always   None
antique greaves Pants -10% Always   85 Mus
antique helmet Hat -10% Always   85 Mus
antique shield Off-Hand Item (Shield) -10% Always   85 Mus
giant discarded plastic fork Weapon (3H) -10% Always   62 Mus
grave robbing shovel Weapon (2H) -10% Always   None +3 Spooky Damage
rusty grave robbing shovel Weapon (2H) -10% Always   25 Mus +5 Spooky Damage
outrageous sombrero Hat -20% Always   None All Attributes +5
tap shoes Accessory -20% Always   None
  • Moxie +11
  • May not equip more than one
antique spear Weapon (1H) -30% Always   85 Mus
buoybottoms Pants -30% Always   60 Mox
Slow Talkin' Elliot's dogtags Accessory -30% Always   45 Mys Muscle +30
Black Face Item -40% 10 turns Item Loss None
Extreme Muscle Relaxation Item -50% 10 turns Item Loss None
solid gold pegleg Accessory -50% Always   60 Mys May not equip more than one
Makeshift SCUBA gear Accessory -100% Always   None
Cunctatitis Effect -∞% 5 turns   None Received from Procrastination Giant

[edit] Variable Modifiers

Source Source
Type
Initiative Duration Cost Prereq Notes
El Vibrato Relics Outfit 20% per charge Always   200 Mus
200 Mox
Adds 20% per SELF charge (up to ten)

[edit] Unknown Initiative Effects

These effects are theorized to affect combat initiative:


Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · MDmg · SDmg · Init · DA · DR · Res
FightStats· ML · Items · Meat · HP Regen · MP Regen · Adv

Modifiers

Mus · Mys · Mox · HP · MP · MDmg · SDmg · Init · DA · DR · Res
FightStats · ML · Items · Meat · HP Regen · MP Regen · Adv


PrismDmg · Crit · Fumb · Stun · Passive Dmg · Fam Wt
MP Cost · Spell Elts · Combat% · Hobo · PvP


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This page was last modified 08:37, 7 August 2008.
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