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Clobber

From TheKolWiki

Skill number: 1022
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Clobber
Type: Combat
MP Cost: 1

Adventurer smash!

Source: Starting Skill
Price: N/A
Class: Seal Clubber
Level: 1
Effect: Deals damage, according to this formula: [(10% to 20% of Weapon Power + 0 to 1) or 1 if barehanded ] + ceiling(sqrt(Bonus Weapon Damage)) + ceiling(sqrt(Bonus Hot Damage)) + ceiling(sqrt(Bonus Cold Damage)) + ceiling(sqrt(Bonus Stench Damage)) + ceiling(sqrt(Bonus Spooky Damage)) + ceiling(sqrt(Bonus Sleaze Damage))
When Used:
You haul off and clobber your foe for X damage.

Notes

  • Can be used barehanded, or with ranged weapons. Weapons in your off-hand do not affect damage done.
  • Does not trigger reactive monster effects, like Cunctatitis.
  • If Bonus Weapon Damage is less than zero, then zero is used, so you can't get NaN damage. The same applies to each of the Elemental Damage Bonuses, even though there is no current way to get those numbers below zero.

References

  • This move is a double reference to Marvel comic characters. The name of the move is a reference to The Thing, whose catchphrase is "It's clobberin' time!" while the description is a reference to The Hulk's line of "Hulk smash!"
This page was last modified on 5 October 2009, at 16:41.
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