Category talk:Skills

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Can someone seperate the different classes' skills? I would do this, but I can't edit it for some reason... =p Kookoo275 5:44 monday april 3, 2006

The different classes' skills can be found on their respective class pages (ie. Pastamancer). This page is meant as a collection of every skill in the game regardless of class.--SomeStranger 19:49, 3 April 2006 (CDT)

What would be nice is a separate page for all Passive skills vs. Buffs vs. Other spells. I'm going after all the passive skills (I'm sure other people have done the same thing), and having them organized somehow on here would be nice. Holler 02:13, 14 August 2006 (CDT)

  • We already have such a page, it just wasn't linked. I've added a link to Skills By MP Cost. --Gymnosophist 04:03, 14 August 2006 (CDT)
  • Well, we could do categories like "Passive Skills", "Combat Skills", etc. It's easier to read when looking a certain type of skill then squinting at one list of all skills. We already categorized items in such a way and I see no reason not to do it here. We could even do it by template.--Dehstil (t|c) 17:40, 15 August 2006 (CDT)
  • To me, the Skills By MP Cost is vastly more useful than a category approach. The Skills By MP Cost table shows what each skill does, something that you don't have with the category approach. Additionally, we have traditionally attempted to eschew catagories unless they are really helpful. I see no reason to do it here. And what's with the squinting? P.S. Skills By MP Cost is a table that Jinya commissioned me to do. --Gymnosophist 23:28, 15 August 2006 (CDT)
  • That's similar to saying it's easier to read a table of all equipment in the game, their type, and what they do than sifting through categories, which may actually be a case, for some people. I think it's just a case of which way people like to search through things. If a certain type of item or skill plays a special role in mechanics they really should be separated though, just as pants work different from shirts, passive skills work differently from combat skills. The difference here is the amount; are there enough for separate categories? Maybe. Are skills regularly added and such? Not so much as items are recently, but they used to a bit o' class revamps. See Proposed Standards#Categorization Where I tried to define when a category was needed (may need work).--Dehstil (t|c) 17:06, 16 August 2006 (CDT)
    • That is exactly what I'm saying - it's easier to read a table of all equipment in the game, their type, and what they do than sifting through categories. To say otherwise is tantamount to saying that all tables should be deleted in favor of category usage. Historically, the category has been viewed as an organization mechanism of last resort. If information can be more usefully organized by the use of a page or a table, than that should be the preferred organization mechanism. Generally speaking, if a table doesn't provide needed information, then it should be modified or a second table constructed. As for skills, I think we have the cost angle covered, thereby covering passive skills. But for combat skills, etc., I think we should add a second page (possibly using a table) showing skills by functionality, with sections such as "Melee Combat Skills", "Spell Damage Skills", "Defensive Combat Skills", "Misc Combat Skills (Combat Inititive, Funkslinging, etc.), "Gains From Combat Skills" (for drop and stat gain skills), "Monster Level Skills", "Stat Buff Skills" (Muscle, MP, etc.), "Elemental Resistance Skills", "Crafting Skills", "Familiar Weight Skills", and "Misc Skills" as a catch-all for the leftovers. What do you think? --Gymnosophist 21:48, 16 August 2006 (CDT)
    • I didn't say tables should be removed for categories or that categories should be removed for tables. I simply asked why they couldn't coexist. Something along the lines of "Skills by Function" could be useful I would personally still use the Game Mechanics pages for those (monster level, etc), and it's great that people are willing compile all that information into meaningful tables. The difference is that categories are low maintenance and are clean cut when I just need a list. The introduction of a new item means tracking down and updating all of the tables, and a new table means see alsoing all its contents, sometimes/oftentimes not being up to date. I tend to use either, depending on the circumstance though. I find the a full skills category much less useful than a passive skills category. I almost never need a full listing of skills (which I could look at through a couple subcategories) while I often need a listing of passive skills or combat skills.--Dehstil (t|c) 22:35, 16 August 2006 (CDT)

Possible Incorrect Categorisation

From what I understand of correct wiki conventions, there shouldn't be any doubling up of categories - isn't this just sloppy categorization? For example: Crossbow_Fever should ONLY be categorized under passive skills and NOT skills as well because the category passive skills is already categorized under category skills. See equipment for a great example of tidy categorization. PinothyJ 23:03, 13 January 2007 (CST)…

  • Yes, actually by being a passive skill it is inherently already a skill. Actually weapons are a little different, because a weapons type cannot always determine if it is ranged or not. Sure "crossbows" implies ranged, but "clubs" cannot imply melee, b/c there are a few ranged clubs (i think, but some type categories are like that) so therefore no type can imply ranged/melee (for consistency), so all weapons are cat'd 3 times: ranged/melee, hands, then type. But yeah, an accessory is always inherently a piece of equipment, which are all items. --JRSiebz (|§|) 23:34, 13 January 2007 (CST)
    • does that mean you want me to fix them all so that they are under their current skill and then make sure that that classing of skill (healing, passive, combat, et cetera) with no doubling up. this'll be a mammoth task, PinothyJ 00:26, 14 January 2007 (CST)…
      • Well you did start doing it without discussing it with anyone first... :-P *raspberry* --JRSiebz (|§|) 00:34, 14 January 2007 (CST)

See Also

Okay, now that I'm finally done there is a repeat. The items under see also are repeated down in the 'articles in category'. Which ones should be deleted? my guess would be see also. PinothyJ 06:14, 14 January 2007 (CST)…

  • I don't really care for all the "Healing Skills ([Non]Combat)" categories, I;m not sure why we need it, is it not just part HP Restorers, plus along that line of thought, we'd need "Spell Skills [[Non]Combat]", "[Melee/Ranged/Spell] Attack Skills", and a bunch of categories, why shouldn't things just be combat, non-combat, and/or passive. It seems redundant when things are already organized like [[Spells], [[HP Restorers], etc. Plus when pages get over categorized, people start ignoring the category block as just a messy wad. We've kind have kept categorizing simple to for the most part (emphasizing pages [i guess?]) I mean seeing "Categories: Seal Clubber Skills | Combat Skills | Melee Attack Skills | 3 MP Cost Skills | Level 4 Skills " woudn't really help anybody... ick. I know that is an exaggeration (maybe not for wikipedia ;-) oooh), but we tend to just go by simple in-game categorizations and see also the relevant Game Mechanics page(s), or maybe I am missing something. I like being consistent, and if Healing Skills are singled out, what prevents other "subtypes" from being singled out too under the rational that Healing Skills had their own category already? All or Nothing is easier to manage, than having to always argue over subjectivity (I don't think "just because" is ever an acceptable answer [/me cusses clan pages again]). Thoughts? Anyone? --JRSiebz (|§|) 22:20, 21 January 2007 (CST)
    • Well it had to be changed from what it was because it was just stupid and redundant, a complete mess. It would make life easier if I could jsut get rid of the healing skills (both combat and noncombat) and sjut have buffs combat noncombat and passive. Well, that's what I want anyway. PinothyJ 01:44, 22 January 2007 (CST)…
      • I thought that's what you were doing in the first place (splitting Category:Skills into Combat, Noncombat, Passive, and/or Buff), I was just confused on where Category:Healing Skills and it's derivatives came from. [Oh, and I tend to ramble off-topic a lot until I circle back around... dumb multitasking ;-)] --JRSiebz (|§|) 02:14, 22 January 2007 (CST)

Skill Table (Index of Sorts)

A necro from this discussion because it kind of died and I hope to get that out of the way eventually.

  1. As noted by Toffile, this is where the "Skills" quick link on the Main Page should lead to. If anyone is really that interested to see skills sorted by MP cost, "See Also" on this page provides such an option.
  2. Since this is considered "Basics", I think there is some merit to presenting the players (potentially new players too) with a list of skills which can be collected. I did my best not to bloat the table, but the wiki has seen worse.

Here is what I had in mind. It's how the page will look like, followed by all the subcategories there are now (no changes there, at least not yet).


Skills are a large part of what makes KoL go 'round, and one of the major distinctions between the various classes. Players casting skills are responsible for many of the effects seen in-game. Skills are also the reason that players have MP.

Here's a rundown of various skills you can learn throughout the Kingdom. Note that the following list shows only skills that can be made permanent and does not include another eighty-or-so skills granted by specific items, outfits, etc.


Class-Specific
Source Seal Clubber Turtle Tamer Pastamancer Sauceror Disco Bandit Accordion Thief
Guild Trainer 15 for each class, see corresponding class page (links just above)
Spookyraven Manor Snarl of the Timberwolf Spectral Snapper Fearful Fettucini Scarysauce Tango of Terror Dirge of Dreadfulness
Sea Floor Harpoon! Summon Leviatuga Tempuramancy Deep Saucery Salacious Cocktailcrafting Donho's Bubbly Ballad
Crimbo Carols Holiday Weight Gain Jingle Bells Candyblast Surge of Icing Stealth Mistletoe Cringle's Curative Carol
Travelling Trader TBA Curiosity of Br'er Tarrypin Stringozzi Serpent Käsesoßesturm TBA Inigo's Incantation of Inspiration
Hobopolis (Elemental)
Type Hot Cold Stench Sleaze Spooky
Multi-Round Awesome Balls of Fire Snowclone Eggsplosion Grease Lightning Raise Backup Dancer
Un-Flipping Conjure Relaxing Campfire Maximum Chill Mudbath Inappropriate Backrub Creepy Lullaby
AT Songs Elron's Explosive Etude Benetton's Medley of Diversity The Ballad of Richie Thingfinder Chorale of Companionship Prelude of Precision
Other
Source Skills
Gnomish Camp Torso Awaregness Gnomish Hardigness Cosmic Ugnderstanding Powers of Observatiogn Gnefarious Pickpocketing
Hodgman's Journals Natural Born Scrabbler Thrift and Grift Abs of Tin Marginally Insane  
Slime Glands Slimy Shoulders Slimy Sinews Slimy Synapses cumulative (up to 10 times each)
Mystical Bookshelf Summon Snowcones Summon Stickers Summon Sugar Sheets Summon Hilarious Objects Summon "Tasteful" Gifts
Summon Candy Hearts Summon Love Song Summon Party Favor Summon BRICKOs  
Miscellaneous CLEESH Chronic Indigestion Really Expensive Jewelrycrafting Transcendent Olfaction Vent Rage Gland
Rainbow Gravitation Summon Crimbo Candy