Bonus Ranged Damage

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Here's a comprehensive list of everything in the game that provides bonus ranged damage. This is damage over and above the standard damage caused by a ranged weapon's attack.

All items which provide bonus weapon damage also affect the amount of damage done by ranged weapons. The following are items which specifically provide bonus ranged damage.

Absolute Increasers

The following items increase ranged damage by a set amount.

Source Source
Type
Bonus
Ranged
Damage
Duration Cost Req Notes
Mushroom Melody Effect 100 1     Obtained from jingling spore pod
Great Wolf's rocket launcher Weapon (2H) 50 Always   100 Moxie
rusted-out shootin' iron Weapon (1H) 50 Always   35 Mus
  • +10% Meat from Monsters
  • Monsters will be less attracted to you.
  • Note: This is a melee weapon. You can only benefit from its damage enchantment by equipping a Disembodied Hand familiar with it.
bass clarinet Weapon (1H) 50 Always    
  • This item will disappear at the end of the day.
  • Moxie +100%
  • -3 MP to use Skills
  • Monsters will be much less attracted to you.
zombie accordion Weapon (1H) 50 Always   250 Moxie
backwoods banjo Weapon (2H) 40 Always   50 Mox
deep six-shooter Weapon (1H) 40 Always   85 Moxie
  • +6% chance of Critical Hit
baneful bandolier Accessory 30 Always   150 Mus
card sleeve Off-Hand Item 30 Always    
Gaze of the Trickster God Effect 30 Always    
Sagittarius Rising Effect 30 10     Obtained from disco horoscope (Sagittarius)
The Nuge's favorite crossbow Weapon (1H) 30 Always   30 Moxie
Sweet and Yellow Item 30 10 turns Item Loss   Obtained from sugar banana
Underworld flail Weapon (2H) 30 Always   150 Mox
Uncanny Shot Effect 30 30 Item Loss   Obtained from eldritch oil
Itchy Trigger Finger Effect 30 20 Item Loss   Obtained from triggerfingerbone
Old school Mafia knicke½æ Weapon (1H) 27 Always   41 Myst Note: This is a melee weapon. You can only benefit from its damage enchantment by equipping a Disembodied Hand familiar with it.
left-handed melodica Off-Hand Item 25 Always   150 Mox Bonus for ATs only
miniature deck cannon Weapon (2H) 25 Always   85 Moxie
  • Regenerate 10-20 HP and MP per adventure
Putting the Pro in Proletariat Effect 25 40 2 Drunk  
red coat Shirt 25 Always   65 Mus -25% Combat Initiative
The Trickster's Trikitixa Weapon (2H) 23 Always   60 Mox
Twen Tea Effect 20 30 Item Loss  
  • Obtained from cuppa Twen tea
  • Muscle +20
  • Mysticality +20
  • Moxie +20
  • Maximum HP +20
  • Maximum MP +20
  • +20% Combat Initiative
  • Weapon Damage +20
  • Spell Damage +20
  • Familiar Damage +20
In a Lather Effect 20 25
  • 500 Meat
  • 2 Drunk
 
astral longbow Weapon (2H) 20 Always    
astral pistol Weapon (1H) 20 Always    
mercenary rifle Weapon (2H) 20 Always   30 Moxie
  • Combat Initiative +50%
  • Allows the Use of Specialty Ammunition
Operation Patriot Shield Off-Hand Item (Shield) 20 Always    
plasma rifle Weapon (1H) 20 Always     Quest item
plastic replica blaster pistol Weapon (1H) 20 Always    
  • Combat Initiative +20%
  • This item disappears at the end of the day
sea holster Accessory 20 Always   85 Mysticality
Very Clean Guns Effect 20 20 turns Item Loss  
Zim Merman's guitar Weapon (2H) 20 Always   85 Mox  
candy necktie Accessory 15 Always   20 Moxie
  • Combat Initiative +20%
  • +10% Pickpocket Chance
Elvish sunglasses Accessory 15 Always    
  • +10 Moxie
  • +10% Moxie
  • +25% Pickpocket Chance
  • Allows playing an instrumental solo once per combat, when appropriate instrument equipped
  • Cannot be equipped in Hardcore
  • May not equip more than one
honeycap Hat 15 Always   72 Mox
magilaser blastercannon Weapon (2H) 15 Always   62 Mox 5 Hot Damage
Squeezebox of the Ages Weapon (2H) 15 Always   15 Mox
Volartta's bellbottoms Pants 11 Always   30 Mox
Notably Lovely Effect 10 20 Item loss  
  • Moxie +10
  • Ranged Damage +10
  • Damage Reduction: 10
card sleeve Off-Hand Item 10 Always    
clockwork crossbow Weapon (1H) 10 Always   25 Mox
Disco Fever Effect 10 10 turns    
hand-carved bow Weapon (2H) 10 Always   30 Moxie
papier-mâchine gun Weapon (1H) 10 Always 6 papier-mâché globs 20 Mox
  • All Attributes +15%
  • Makes actions more exciting
shotgun Weapon (1H) 10 Always    
  • Quest item, Spelunky only
detective roscoe Weapon (1H) 10 Always    
  • Successful hit weakens opponent.
  • +20% Booze Drops from Monsters
Travoltan trousers Pants 10 Always    
4-dimensional guitar Weapon (2H) 5 Always   50 Mox +10% Critical Hit Chance
El Sombrero De Lopez Hat 7 Always   15 Mox
fuzzy montera Hat 7 Always 50 Mox
ratarang Weapon (1H) 7 Always   15 Mox
9-ball Off-Hand Item 5 Always    
goblin autoblowgun Weapon (2H) 5 Always   25 Mox
  • 50% chance of poisoning opponent
ocarina of space Weapon (2H) 5 Always   45 Mox
tiny plastic peacannon Accessory 5 Always  
world's smallest violin Weapon (1H) 5 Always   60 Mox
half-sized guitar Weapon (2H) 4 Always   5 Mox Moxie +2
ultimate ultimate frisbee Weapon (1H) 4 Always   22 Mox Moxie +2
office-supply crossbow Weapon (2H) 3 Always   10 Mox Moxie +3
out-of-tune biwa Weapon (2H) 2 Always      
tiny die-cast death ray in a pear tree Accessory 2 Always     +2 Hot Damage
tiny die-cast pencil-pusher elf Accessory 2 Always      
Curse of Dullness Effect -50 Varies    
  • Obtained from starting combat with a spooky monster in Dreadsylvania
  • X-1 Turns (where X is the number of kisses you'll receive at the end of combat).
  • Weapon Damage -50
  • Spell Damage -50

Percentage Increasers

Source Source
Type
Bonus
Ranged
Damage
Duration Cost Req Notes
Granny Hackleton's Gatling gun Weapon (1H) 200% Always   70 Moxie
Double-Barreled Effect 150% 50    
asteroid belt Accessory 50% Always 1 metal meteoroid  
The Moxie of LOV Effect 50% 40 turns Item Loss  
gingerbread pistol Weapon (1H) 25% Always   10 Mox
Booze Goozles Effect 25% 40 turns Item Loss  

Variable Increasers

Some mechanics do not increased ranged damage by a set amount, instead relying on some other character statistic.

Source Source
Type
Bonus
Ranged
Damage
Duration Cost Req Notes
glow-in-the-dark dart gun Weapon (1H) Varies Always    
Hodgman's harmonica Off-Hand Item Varies Always   200 Mox Converts 1 point of Hobo Power to 1 point of ranged damage


Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · XPBoost · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison
Stat Limit


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