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Frumious Bandersnatch

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Familiar number: 105
View in-game: 1 2 3 4 5 6 7
Frumious Bandersnatch

image:bandersnatch.gif
Galumphing monster
takes his lead from what you do
what a frabjous beast!

Ability: Acts as a volleyball (but tuned to a specific stat by its equipment) and augproves your combat skills in a varyad of ways.

Hatchling: Banderlarva.gifImage:banderlarva.gifApathargic Bandersnatch Apathargic Bandersnatch

Familiar-Specific Equipment: Jubjubbird.gifImage:jubjubbird.gifaquaviolet jub-jub bird aquaviolet jub-jub bird, Jubjubbird.gifImage:jubjubbird.gifcharpuce jub-jub bird charpuce jub-jub bird, Jubjubbird.gifImage:jubjubbird.gifcrimsilion jub-jub bird crimsilion jub-jub bird

Arena.gifImage:arena.gifThe Cake-Shaped Arena Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek
Olive.gifImage:olive.gifFrumious BandersnatchOlive.gifImage:olive.gifFrumious Bandersnatch Olive.gifImage:olive.gifFrumious BandersnatchOlive.gifImage:olive.gifFrumious Bandersnatch Olive.gifImage:olive.gifFrumious BandersnatchOlive.gifImage:olive.gifFrumious Bandersnatch Hardcorex.gifImage:hardcorex.gifFrumious Bandersnatch
Combat Messages
  • At the start of combat, if Ode to Booze is active:
    <name> hums a snatch of Ode to Booze and hiccoughs loudly.
  • During combat, if Ode to Booze is active:
    <name> sumgers sideways, trips over his own feet, and crashes to the ground, higgulping.
    (The familiar fails to react to skill use when affected by Ode)
  • Upon running away with Ode to Booze active, if the Bandersnatch can provide a free escape:
    <name> snatches you up in his jaws, tosses you onto his back, and flooms away, weaving slightly and hiccelping fire. You shout "Yeeeeeah!" as the combat becomes a small dot, far below you.
    (No adventure loss)
  • Upon running away with Ode to Booze active, if the Bandersnatch is out of free escapes:
    <name> slumsily tosses you onto his back, but he's waggerving so much that you fall off pretty quickly. You escape the fight, but just barely.
    (An adventure is used)
  • At the end of combat:
    • Normally
      <name> greams happily, baring a mouthful of scarpy teeth.
    • With aquaviolet jub-jub bird equipped:
      <name> smaughs happily while the jub-jub bird makes a mystic hand gesture at you. Okay, well, more of a wing gesture.
    • With charpuce jub-jub bird equipped:
      <name> bares his frightious teeth in a broad grile, while the jub-jub bird gives you a feathery thumbs-up.
    • With crimsilion jub-jub bird equipped:
      <name> smims beamishly, while the jub-jub bird flexes its wings like a little bird bodybuilder. Birdybuilder?
    • With lucky Tam O'Shanter equipped:
      <name> outgrabes beneath the Tam O'Shanter.
    • With miniature gravy-covered maypole equipped:
      <name> goes whiffling around the Maypole, burbling as he comes.
    • With wax lips equipped:
      <name> gets all beamish beneath the Wax Lips.

Arena Messages

  • When entered in Hide and Seek:
    Like jabberwockies [sic], bandersnatches can't stop burbling long enough to hide effectively.

Skill-related actions

The Bandersnatch will perform a certain action each time the player uses a combat skill. However, the effect Ode to Booze prevents the familiar from performing these actions.

Only basic class skills provoke a reaction; other skills (such as Spookyraven or Hobopolis skills) do not.

Skill Message Result
Clobber <name> gufflauds enthusiastically at your skillful clobber. Your opponent looks embarrassed. Delevel?
Thrust-Smack Your thrust-smack kicks up some dust and <name> sneezes, brealtching fire all over your opponent and dealing X damage. Hot Damage
Lunging Thrust-Smack <name> is surpartled by your lunge and beaffets the air with his wings. Your opponents are obscured behind a cloud of smust.

If smust has been used this combat:
<name> is starprisled by your sudden lunge (its vision, like a prostitute's, is based on movement), and it beaffets the air with its wings. And by "the air," I mean, "your opponent," for X damage.

Smust (stuns enemy for 2 rounds)

If smust has been used this combat:
Deals X physical damage.

Toss <name> tosses you, sending you crasheening into your opponent, bowling him over and leaving him dazed and confused. Delevel?
Headbutt <name> celebrates your headbutt with a high, kwaining howl. Your opponent shivers and takes X damage from the spooky sound. Spooky Damage
Kneebutt <name> snorfles with delight at your kneebutt, letting loose a gout of flame that singes your opponent for X Hot Damage
Shieldbutt With a queftick swipe of his hugantic claw, <name> smacks your shield and sends you spyrating around, raising a thick cloud of smust.

If smust has been used this combat:
With a quick swipe of one monscular wing, <name> smacks your shield and sends you spinning back into your opponent, doing X damage.

Smust (stuns enemy for 2 rounds)

If smust has been used this combat:
Deals X physical damage.

Salsaball <name> chases the salsaball and stompedes over your opponent, leaving him a little bruised and battered. Bruittered, you might say. Delevel?
Stream of Sauce <name> licks some of the extra sauce off your opponent, giving it a thorough tongue-lashing for X damage. Physical damage
Saucy Salve <name> sees you're wounded and gentlicately licks your wounds. Or maybe he just smelled the saucy salve. Either way, you feel better. Gain X HP
(Does not occur when the spell is "quick.")

Removes all(?) negative effects

Saucestorm <name> turns his slaverous mouth to the sky, gulbling extra sauce. He looks a little heavier when he's done. +1 familiar experience
Wave of Sauce <name> slurbbles up some of the extra sauce and looks heavier. +2 familiar experience
Saucegeyser <name> stares enchansfixed at the geyser of sauce, and begins to hum a snatch of an ancient Sauceror song. Mystical forces roible around you as you listen. Gain 14 MP
Spaghetti Spear <name> bandersnatches the spaghetti spear and trips your opponent with it. <name> chortles joyfully as your your opponent gets back up, shakily, looking somewhat the worse for wear. Delevel?
Ravioli Shurikens <name> snicker-snacks on the filling of one of your shurikens, then spits the shell at your opponent for X damage. Physical damage
Entangling Noodles <name> grabs the end of one of the noodles in his mouth and gleerfully stromples around your opponent, pulling the noodles even tighter. Increases duration by 1-2 rounds.
Lasagna Bandages <name> sees that you're hurt and licks your wounds enthusiassonately. Or maybe he just smelled the lasagna. Either way, you feel better. Restores X HP

Removes all(?) negative effects

Cannelloni Cannon <name> snabbles up some of the extra filling, and looks a little heavier. +1 familiar experience
Stuffed Mortar Shell <name> slavernously snorfs up some of the shrapnel, and looks heavier. +2 familiar experience
Weapon of the Pastalord <name> raises his shaggedy head and sings a snatch of an ancient Pastalord song. You feel mystic forces swindering around you. Gain 12 MP
Sing <name> joins in the singing, at such skull-smunching volume that your opponent looks thoroughly discomratulated when he's done. Delevel?
Suckerpunch <name> fluppers his wings glappily in an attempt to imitate your suckerpunch. It stirs up a thick cloud of smust.

If smust has been used this combat:
<name> follows up your suckerpunch with a brucious punch of his own, dealing X damage.

Smust [only Disco Bandits] (stuns enemy for 2 rounds)

If smust has been used this combat:
Deals X physical damage.

Disco Eye-Poke <name> chaughles so hard at your opponent that he sneezes flame out of his nose, doing X damage. Hot Damage
Disco Dance of Doom <name> adds to the disco inferno by breathing broisting flame all over your opponent for X damage. Hot Damage
Disco Dance II: Electric Boogaloo <name> makes your dancing a little less safe by belching fire all over your opponent, charscorching <it> for for X damage. Hot Damage
Disco Face Stab <name> screowls in sympathetic pain. It's a ululating, unnatural sound, and scares approximately X bejeezuses (bejeezi?) out of your opponent. Spooky Damage

Notes

  • If the player starts combat with Ode to Booze active, the familiar can provide a free run-away, escaping combat without using an adventure. It can provide this function a limited number of times per day up to the Bandersnatch's weight / 5. Whether any free run-aways are available depends on the familiar's buffed weight during the current combat. The familiar does not try to give free runaways against CLEESHed monsters.
  • Each bird color tunes the player's end-of-combat stat gains to a specific stat. This means that all substats gained from the familiar will correspond to that stat.
  • Smust stuns the enemy for 2 rounds and this message is displayed:
Your opponent can't see you through the cloud of smust.
  • After two rounds it clears:
The cloud of smust around your opponent clears.
  • Smust can only fire once per combat. All subsequent uses of smust-triggering skills will result in the Bandersnatch causing physical damage.
  • Damage done by the Bandersnatch varies between X/2 and X, where X is the Bandersnatch's weight.
  • Combat skills that increase familiar experience can be used multiple times in a fight to massively boost familiar experience.

References

This page was last modified on 31 May 2010, at 13:15.
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