Bad Moon
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Confirm triggers for BM adventures.
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Bad Moon is a special type of Hardcore ascension introduced with the rollout of NS13. Players who have met the qualifications of a Bad Moon lead-in run or have permanently unlocked the path can select it as an option in The Bureau of Reincarnation in Valhalla. The path is recorded as a moon sign on players' character sheets and ascension histories.
While in a Bad Moon run, in addition to the standard Hardcore restrictions, players cannot access any previously acquired permanent skills, must re-earn familiars, cannot use ten-leaf clovers, and will encounter numerous "unlucky" special adventures. Additionally, Hey Deze is unlocked.
Qualifying for Bad Moon
In order to access Bad Moon, the previous run must have been Hardcore within NS13 and the player must not have "used" ten-leaf clovers before freeing the king. Not using a clover means you cannot have any of the special clover adventures. In particular:
However, during the qualification run you can, even before freeing Ralph:
Clover use is not restricted in any way after freeing the king.
Completing a Bad Moon run will always qualify you for selecting the Bad Moon sign for your next ascension. Once in a Bad Moon run, there is a method to permanently unlock the Bad Moon sign, but this has to be planned from the very beginning of the run.
During Bad Moon
During the Bad Moon run, previously acquired permanent skills are not accessible, and the player begins without a terrarium, requiring all desired familiars to be re-earned. At the beginning of the run, instead of receiving a disassembled clover in the Letter from King Ralph XI, players receive a big rock. (You will receive the pork elf goodies sack as normal.) In addition, various "unlucky" things will happen to the adventurer in certain places during the run.
The general theme in Bad Moon is one of "give-and-take." The Brimstone rewards all have negative effects to balance the positive. The unique skills acquired during Bad Moon runs also have positive and negative effects. The special "Bad Moon only" adventures also have a good and bad effect. This results in having a sudden new weakness and strength for a few turns after getting hit with one of the new effects, making for a very different gameplay experience.
Readers may also wish to look over Bad Moon Strategy.
Restrictions
Aside from the lack of previously acquired skills and familiars, there are several other restrictions that make Bad Moon a "level playing field." Most of these restrictions are not removed after freeing the king.
- As a hardcore ascension, players cannot receive items or buffs from other players before freeing the King.
- You are not allowed to take anything from the The Deli Lama or Pet Heaven to help you in your run.
- PvP attacks are allowed, but flowers aren't good for anything except going towards your flower count.
- The gifts in The Gift Shop are inaccessible. However, you can still visit the back room to send out gift packages.
- Hagnk's is absent, replaced by the entrance to Hey Deze. Hagnk's disembodied arm is instead present in Hey Deze (with a handbasket), but, as in any other hardcore ascension, no pulls can be made until after freeing Ralph.
- If the player owns a telescope, it is not present during a Bad Moon run.
- If the player purchases a skill-creating item, such as a McPhee's Grimoire of Hilarious Object Summoning from the mall after freeing the king, or from Mr. Store before or after freeing the King (as was the case when the Libram of Divine Favors was available), the player may use these items and the item will be added to the player's bookshelf. The associated skills remain unusable, however, until the player ascends into a non-Bad Moon run.
- Ten-leaf clovers do not appear to be available during a Bad Moon run; the Hermit does not have clovers to trade, they will not drop in the Barrel Full Of Barrels, and so on. However, Bad Moon makes it possible to build Epic Weapons and a Pagoda without the clovers that these would normally require. After you free the King, you can access ten-leaf clovers from your Display Case or store. You can use them at will after you free the King and still be able to choose a Bad Moon run next ascension.
- When the player places a familiar that he/she had in previous ascensions in his/her terrarium, the following message appears: "As you place the <hatchling> in your Familiar-Gro™ Terrarium, you feel a brief sense of deja-vu. You decide to name this familiar <previous familiar name>."
- Players cannot place familiar hatchlings purchased from Mr. Store into their terrarium before breaking the prism and recalling their skills. Attempting to do so results in the message: "You start to put the item in your terrarium, but you suddenly get scared -- you glance fearfully at the moons, and put it back in your sack."
- All previously owned familiars will be regained after the player ascends into a non-Bad Moon run. All familiars gained for the first time in Bad Moon will also be present in all subsequent non-Bad Moon runs.
- White Citadel burger experience from previous ascensions is ignored.
- However, note that demon names found in prior ascensions can be used in the Summoning Chamber.
- Additionally, previously learned recipes (such as the recipe for White chocolate chip brownies) are still usable.
- You can not access the clan VIP Lounge with the Clan VIP Lounge key even though it is a free pull from Hagnk's.
Hey Deze
Bad Moon, like other moon signs, allows access to a sign-only area, in this case Hey Deze. The Hey Deze page provides more in-depth information.
Special Adventures
Many areas contain an additional adventure in Bad Moon. These special adventures will occur only once per run, and some will only occur after certain conditions are met. These special adventures are all superlikely, once their prerequisites are met.
In addition to these adventures, the Lemon Party Slot is also changed. It will sometimes drop additional big rocks without requiring any clovers.
| Location
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Pre-condition
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Adventure
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Reward
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Result
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| Seaside Town
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| The Haunted Ballroom
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Opened The Haunted Wine Cellar
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Party Crasher
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 Slimed (10 Adv)
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| The Haunted Bathroom
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None (Trigger?)
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You Look Flushed
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 Your #1 Problem (10 Adv)
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| The Haunted Bedroom
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?
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?
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?
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| The Haunted Billiards Room
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Opened The Haunted Library
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Vole Call!
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 Re-Possessed (10 Adv)
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| The Haunted Conservatory
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None
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The Placebo Defect
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 potato sprout Lose 75%(?) HP Lose 75%(?) MP
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| The Haunted Gallery
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?
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?
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?
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| The Haunted Kitchen
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None
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If You Smell Something Burning, It's My Heart
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 Burning Heart (10 Adv)
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| The Haunted Library
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None
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Back Off, Man. I'm a Scientist.
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 Freaked Out (10 Adv)
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| The Haunted Pantry
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Opened Spookyraven Manor
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Pantry Raid!
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 Enhanced Archaeologist (10 Adv)
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| The Haunted Wine Cellar
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Defeated Lord Spookyraven
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Hair of the Hellhound
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 Cupshotten (10 Adv)
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- So-So Resistance to All Elements
- All Attributes -20%
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| The Sleazy Back Alley
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None
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Sandwiched in the Club
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 Chronologically Pummeled (10 Adv)
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| The Big Mountains
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| Itznotyerzitz Mine
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?
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?
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?
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| The eXtreme Slope
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?
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?
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?
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| The Goatlet
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Opened The eXtreme Slope
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Frost Bitten, Twice Shy
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 Frostbitten (10 Adv)
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| The Icy Peak
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None
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The Big Chill
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 Hyperbolic Hypothermia (10 Adv)
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| Lair of the Ninja Snowmen
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?
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?
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?
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| Noob Cave
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None (Occurs on first adventure)
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Surprising!
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 Familiar-Gro™ Terrarium
 black kitten
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Gain 14 Drunkenness.
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| The Valley of Rof L'm Fao
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Received facsimile dictionary
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Mistaken Identity, LOL
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 Scared Stiff (10 Adv)
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| The Nearby Plains
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| Outskirts of Cobb's Knob
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Spent 11 turns in the zone
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O Goblin, Where Art Thou?
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 Minioned (10 Adv)
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| Cobb's Knob Kitchens
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?
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KELF! I Need Somebody!
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 Scent of a Kitchen Elf (10 Adv)
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| Cobb's Knob Laboratory
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?
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Shall We Dance
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 The Vitus Virus (10 Adv)
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| Cobb's Knob Treasury
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None
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It's So Heavy
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 Animal Exploiter (10 Adv)
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| Cobb's Knob Harem
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Slay the Goblin King
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On The Whole, the Bark is Better
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 Once Bitten, Twice Shy (10 Adv)
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| The Bat Hole Entrance
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Opened The Boss Bat's Lair
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Onna Stick
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 Affronted Decency (10 Adv)
 3,000 Meat
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| Guano Junction
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None
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Oh Guanoes!
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 Guanified (10 Adv)
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| Batrat and Ratbat Burrow
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?
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?
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?
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| Beanbat Chamber
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Opened The Beanstalk
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Elementally, My Deal Watson
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 Batigue (10 Adv)
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- Slight Resistance to All Elements
- All Attributes -10%
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| The "Fun" House
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?
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?
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?
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| The Misspelled Cemetary (Pre-Cyrpt)
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None
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What Do We Want?
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 Braaains (10 Adv)
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| The Misspelled Cemetary (Post-Cyrpt)
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None
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When Do We Want It?
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 Braaaaaains (10 Adv)
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| Degrassi Knoll
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Returned the bitchin' meatcar to the guild.
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Flowers For (Familiar Name)
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 Duhhh (10 Adv)
 2,000 Meat Lose 44-100%? MP
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| Tower Ruins
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None
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Mind the Fine Print
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 Side Affectation (10 Adv)
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| The Penultimate Fantasy Airship
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Opened The Castle in the Clouds in the Sky
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Obligatory Mascot Cameo
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 Synthesized (10 Adv)
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| The Castle in the Clouds in the Sky
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Completed Giant Trash Quest
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Do You Think You're Better Off Alone
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 Raving Lunatic (10 Adv)
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| The Hole in the Sky
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Made Richard's star key
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Pot Jacked
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 Greased (10 Adv)
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| The Palindome
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Defeating Dr. Awkward
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Strategy: Get Arts
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 Paw swap (10 Adv)
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| The Distant Woods
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| Pandamonium Slums
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Obtained Steel Margarita
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Oil Be Seeing You
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 Basted (10 Adv)
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| The Spooky Forest
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Obtained terrarium.
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This Doesn't Look Like Candy Mountain
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 Missing Kidney (∞ Adv)
 1,000 Meat
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| The Spooky Forest
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Opened The Hidden Temple
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That's My Favorite Kind of Contraption
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 Dang Near Cut In Half (5 Adv)
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| The Hidden Temple
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?
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Why Did It Have To Be Snake Eyes?
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 loaded dice Lose ? HP
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| The Inexplicable Door
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Received Digital key
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Getting Hammered
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 Midgetized (10 Adv)
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| The Hidden City
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Opened A Smallish Temple
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Pot-Unlucky
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 Deep-Fried (10 Adv)
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| Whitey's Grove
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Opened The Road to the White Citadel
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A White Lie
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 Maid Disservice (10 Adv)
 5,000 Meat
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|
| A Barroom Brawl
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None
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Because Stereotypes Are Awesome
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 leprechaun hatchling 1 Drunkenness
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| The Black Forest
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Opened The Black Market
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A Potentially Offensive Reference Has Been Carefully Avoided Here
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 Tar-Struck (10 Adv)
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| Desert Beach
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| South of The Border
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None
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The Beaten-Senseless Man's Hand
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 Beaten Up (10 Adv)
 4,000 Meat
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| An Oasis
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Received worm-riding hooks
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Mr. Sun Is Not Your Friend
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 Solar Flair (10 Adv)
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| The Arid, Extra-Dry Desert (Ultrahydrated)
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Received worm-riding hooks
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Sweatin' Like a Vet'ran
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 Shirtless in Seattle (10 Adv)
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| The Arid, Extra-Dry Desert (non-Ultrahydrated)
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None
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Say Cheese!
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 anticheese
Lose 50 HP.
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None
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| Mysterious Island of Mystery
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Orcish Frat House (Undisguised)
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?
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It's All The Rage
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 The Rage (10 Adv)
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Orcish Frat House (In Disguise)
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?
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Double-Secret Initiation
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 Shamed & Manipulated (10 Adv)
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|
The Hippy Camp (Undisguised)
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None
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Better Dread Than Dead
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 Dreadlocked (10 Adv)
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|
The Hippy Camp (In Disguise)
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None
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Drumroll, Please
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 Drummed Out (10 Adv)
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|
The Obligatory Pirate's Cove (Undisguised)
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Open The Palindome?
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How Far Down Do You Want To Go?
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 Hornswaggled (10 Adv)
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Rewards
- Characters that complete a Bad Moon ascension are entitled to a Brimstone item specific to their class instead of the stainless steel item.
- 211 Karma is also rewarded, just as in regular Hardcore without Path.
Permanently Unlocking Bad Moon
You can permanently unlock the Bad Moon sign by doing a 100% Black Cat, Bad Moon ascension.
A 100% Black Cat, Bad Moon ascension can be accomplished by getting the Cat and a Terrarium from the special Noob Cave non-combat Bad Moon adventure (listed above) before encountering any combat adventures. You must then have the Cat as your active familiar through all combat adventures until you step through the gash. It is not enough to have the cat as your familiar until you free the King, as using other familiars after breaking the prism will result in a loss of the permanent unlock.
Non-combat adventures do not count towards the total familiar use percentage. This includes the special event uses of the Blackbird and the Starfish, fighting the Tower familiars, and any turns spent at the Arena (important for leveling up the tower familiars). Be very careful however to make the Black Cat your active familiar again immediately after doing any of those tasks since having a different familiar (or no familiar) active during even one combat adventure will make you ineligible for the permanent unlock. Using tattered scraps of paper and the like will not save you because the counter is mostly incremented at the beginning of a combat.
The following message is displayed in Valhalla after the player successfully accomplishes a permanent unlock:
- "By completing a 100% Black Cat Bad Moon run, you have permanently unlocked the Bad Moon sign for your character."
If attempting a perma-unlock Bad Moon Black Cat run, you will want to take the negative effects of the Cat into consideration when choosing your class. The cat will regularly debuff you, force you to attack with your weapon instead of using combat skills, prevent combat item use, and cause you to lose Mana, stats, and items. Given that, classes that rely on combat skills or buffs will be much harder to play. Since passive and non-combat skills are unaffected, Disco Bandits will probably provide the least aggravating run, especially given their passive item drop bonus and the fact that pickpocketed items are not subject to the Cat's item loss effect.
Dropping Bad Moon
Dropping Bad moon will result in a number of things being removed or restored in an attempt to restore things to a pre-Bad Moon state. In particular:
- All permed skills and familiars are restored.
- Access to the VIP Lounge, Gift Shop et al. are restored.
- Hey Deze becomes inaccessible, and no other zodiac area takes its place.
- Any skills bought from Meansucker are lost.
- Any effects from Bad Moon Adventures are lost.
- The ascension reward changes from Brimstone to Stainless Steel.
- Clovers are available at the hermit and in clover adventures.
Aftercore
After freeing the king and entering aftercore, only some of the normal hardcore restrictions are removed.
- Any combats without the Black Cat will still invalidate a 100% Black Cat run.
- Permed skills and familiars are not restored. Mr. Store familiars cannot be placed in the terrarium.
- Access to Hey Deze is still available.
- Bad Moon Adventures are still available.
- It is still possible to drop Bad Moon. This has the normal effect.
- Clovers are usable, but they still do not drop.
However, inherited campsite items such as A Telescope, Your Mystical Bookshelf, and A Pumpkin Patch are available again. You can also access The Gift Shop and your clan's VIP Lounge (provided you have a key).
Recall Ancestral Memories
In aftercore, there is the option of recalling ancestral memories in the account menu. These are the only changes:
- All permed skills and familiars are restored. Mr. Store familiars can be placed into the terrarium. (2010 Dec 6 update)
- Any skills bought from Meansucker are lost. Meansucker will no longer be available.
- Recalling your ancestral memories after a Black Cat run will NOT invalidate the run: however, do not spend any adventures with a different familiar.
References
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