Advancement
From TheKolWiki
Your character in KoL increases in level when a certain score is reached in a given stat. In order to increase a stat that character must gain experience in the stat through adventures, booze, food, or spleen items (for more details, see Muscle Substat, Mysticality Substat and Moxie Substat).
Each class has a primary, secondary, and tertiary stat:
The amount of experience required to advance one point in a given stat is equal to 2n + 1, where n is the current score in the given stat. The experience points gained from battle are usually distributed in a 2:1:1 ratio; the main stat for the character's class receives the larger portion of the gains.
For example, if a player were to gain 16 stat points from a battle, the experience could be distributed as follows:
Many things can affect the way experience gained:
- The RNG is used to distribute the total stat points gained among the 3 stats, so they are almost never in a perfect 2:1:1 ratio.
- The moons can have a large effect. Certain phases of the moons denote Stat Days, which give a 25% bonus to one particular stat.
- Refer to Stat Gains from Fights for a list of all items and effects that give more experience per adventure.
- Refer to Monster Level for a list of all items and effects that raise Monster Level, and in turn, give more experience per adventure.
Advancement Requirements Overview
This table shows how many stat points a character needs (in the primary stat) in order to advance to a certain level, and how many substat points are needed to achieve those stats.
To get to level x, you must get (x − 1)2 + 4 of your main stat. To get to main stat level y, you must get y2 total substats. As a result you need 2y + 1 substats for your next main stat increase.
The total substats required for level x are ((x-1)2+4)2 or, if you prefer, x4-4x3+14x2-20x+25.
To move from level x to level x + 1, you must gain 4x3 − 6x2 + 20x − 9 substats.
| Level | Achieved At Stat | Total Sub-Point Cost | From Last Level
|
| 1 | N/A | N/A | N/A
|
| 2 | 5 | 25 | 10
|
| 3 | 8 | 64 | 39
|
| 4 | 13 | 169 | 105
|
| 5 | 20 | 400 | 231
|
| 6 | 29 | 841 | 441
|
| 7 | 40 | 1600 | 759
|
| 8 | 53 | 2809 | 1209
|
| 9 | 68 | 4624 | 1815
|
| 10 | 85 | 7225 | 2601
|
| 11 | 104 | 10816 | 3591
|
| 12 | 125 | 15625 | 4809
|
| 13 | 148 | 21904 | 6279
|
| 14 | 173 | 29929 | 8025
|
| 15 | 200 | 40000 | 10071
|
| 16 | 229 | 52441 | 12441
|
| 17 | 260 | 67600 | 15159
|
| 18 | 293 | 85849 | 18249
|
| 19 | 328 | 107584 | 21735
|
| 20 | 365 | 133225 | 25641
|
| 21 | 404 | 163216 | 29991
|
| 22 | 445 | 198025 | 34809
|
| 23 | 488 | 238144 | 40119
|
| 24 | 533 | 284089 | 45945
|
| 25 | 580 | 336400 | 52311
|
| 26 | 629 | 395641 | 59241
|
| 27 | 680 | 462400 | 66759
|
| 28 | 733 | 537289 | 74889
|
| 29 | 788 | 620944 | 83655
|
| 30 | 845 | 714025 | 93081
|
When you ascend you start with 15 substats in your primary stat, 10 in your secondary, and 5 in your tertiary, so you only need to gain 10 substats to reach level 2.
This is because your stats start at 3/3/2, and your primary stat starts with 6/7 substats, while your secondary starts at 1/7 substats and your tertiary starts at 1/5.
Notes
- On June 3, 2005, the ratio in which substat points were normally distributed was changed from 3:2:2 to the current 2:1:1, which effectively increased the rate of leveling, while decreasing the rate of increase of secondary stats.
- It is possible to drive a stat down to 0 (by losing at PvP when low level, using goofballs, eating ghuol guolash, etc.). The game will display 1(0) in that instance.
External Links
- A spreadsheet tool has been put together to help players decide which locations give the best stat gains.
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