A Heist!

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A Heist!

<familiar name> looks around to make sure nobody is listening, then whispers, "Okay pal, what're ya in the market for?" He shows you a list of potential targets:

(X more heists available)

From a <monster name>:

<various items>
<name> scampers away into the shadows. After a time you hear sirens in the distance and he reappears and stuffs something into your pack. "Play it cool," he mutters to you.
SomethingYou acquire... something. [[Data:{{{item}}}]]


<name> disappears into the night. A little later, about thirty cop cars race past with their sirens screaming. After the noise has faded, <name> pokes his head out from around a corner and asks if the coast is clear.
SomethingYou acquire... something. [[Data:{{{item}}}]]


<name> slinks away, and reappears a short time later. He looks around and whispers, "You didn't see nothin', you didn't hear nothin', you don't even know me," while slipping you an item.
SomethingYou acquire... something. [[Data:{{{item}}}]]


Occurs when clicking "heist time!" when viewing an active Cat Burglar familiar in your terrarium once you've built up a heist.

Heist Targets

In general the Cat Burglar can consider most normal monsters in normal (non-item-of-the-month) areas heist targets, though there are exceptions. The list of targets updates every time the player encounters a combat adventure.

Only the three most recent kinds of monsters encountered will be shown as available targets. Duplicate monsters are not shown and do not interfere with the list (though duplicate drops from different monsters or even from the same monster are shown). For example, if a player encounters one Procrastination Giant followed by six drunken half-orc hobos and fourteen erudite gremlins, all three monsters will appear on the list until a fourth kind of monster is encountered, at which time the Procrastination Giant will be removed because it is the least recently encountered.

Combat encounters with monsters not eligible as heist targets do count against the list, resulting in a list that shows fewer than three possible targets. For example, after adventuring in The Sea the heist list will be empty if the player encountered at least three different monsters, because no monsters from The Sea are eligible heist targets.

A player does not have to win the fight in order for the monster to be added to the target list, however, the combat must properly resolve (win, lose, run away/banish).

  • Combats are not considered to have properly resolved if the combat is ended via a Rollover Runaway or by Using the Force.
  • During fights in which the monster changes (eg Macrometeorite), the new monster enters the heist queue, unless that combat is not properly resolved.

Executing a heist does not update the target list, which means players can perform many consecutive heists without having to re-encounter the target monster. This can be very useful for questing; for example The Hidden Bowling Alley can be completed very quickly as the player need only encounter a pygmy bowler once to be able to steal all five bowling balls required to encounter the ancient protector spirit.

Heist-able Items

The Cat Burglar can only steal items from monsters which appear on the target list, which means only items which drop from monsters can be stolen (as opposed to items acquired from non-combat adventures such as the crumbling wooden wheel).

In general the Cat Burglar can steal most, but not all, ordinary monster drops. This makes the Cat Burglar helpful when farming ingredients for cooking or cocktailcrafting, among many other pursuits. This can also help players rapidly assemble outfits with less adventure consumption. Even power leveling can be assisted by theft; for example moxie classes can steal dance cards in the haunted ballroom to receive more instances of Rotting Matilda.

The Cat Burglar can greatly improve the speed of a run by stealing critical items which would otherwise need to be ground out at the expense of several adventures. If enough heists are available then the requisite monster need only be encountered once, after which a series of heists can be discharged all at once for the desired items. Several grinds for items can thusly be shortened:

Notably Non-Heist-able Items

There are some whole classes of items which cannot be stolen:


  • Multiple heists can be performed between adventures. Performing a heist does not alter the list of available monster targets or their available stealable items. There is no limit to the number of heists that can be performed at one time aside from the number of heists the familiar has stored up.
  • Monsters on the target list which were encountered in a disguise-locked area (such as The F'c'le) can still be the target of a heist even if the player is no longer wearing the requisite disguise.
  • Transcendent Olfaction does not combine with the Cat Burglar's skill in any meaningful way because monsters cannot be sniffed until they are encountered, at which point they are added to the target list (if eligible) anyway and do not need to be re-encountered for multiple heists.