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Elemental Guide
There are five main elements in the Kingdom of Loathing: hot, cold, spooky, stench, and sleaze. Each of the five main elements deals double damage to creatures of its two opposing elements, minimal damage to creatures of its own element, and normal damage to all other creatures. This diagram illustrates the relationship between the elements:
elemental pentagram
Element Deals double damage
Hot Cold, Spooky
Spooky Sleaze, Cold
Cold Stench, Sleaze
Sleaze Hot, Stench
Stench Spooky, Hot


There are eight total levels of elemental resistance, as appear on your character sheet:
  1. meager
  2. minor
  3. modest
  4. middling
  5. moderate
  6. major
  7. mighty
  8. maximal
Each level of elemental resistance an item provides reduces damage from that element 10%, after all other sources of damage have been resolved.

Items can give you various levels of elemental resistance:
  1. slight
  2. so-so
  3. serious
Each level of elemental resistance an item has gives your character another level on the scale of elemental resistance on your character sheet. For instance, if you had an item which provided so-so cold resistance, and another which provided slight cold resistance, you would have a total of 2+1 = 3, or modest, cold resistance from these cold items, and 30% of cold damage dealt to you would be absorbed.

Each element has a Gravy Fairy attuned to it, in addition to the Baby Gravy Fairy. Information on creating each fairy can be found in the Familiars section of Coldfront.

You can deal any type of damage you choose with the 14th level Pastamancer skill Flavour of Magic, which allows you to deal damage of any element you choose. Without this skill active, the elements of Pastamancer spells are randomly chosen from one of the five basic elements. The 14th level Sauceror skill Immaculate Seasoning allows you to always cast spells of your target's weakness; therefore, if your target is weak to fire, your spells will be fire. Without this skill, Sauceror spells are randomly either hot or cold.

You will see two other elements in the kingdom: shadow and bad spelling. Shadow damage is dealt only by your shadow in the Sorceress' Lair. It cannot be resisted or stopped in any way. Bad spelling damage is confined to the Valley of the Orc Chasm; bad spelling creatures are vulnerable to a dictionary. These are considered lesser elements. Their damage is treated as normal physical damage for elemental purposes. Items and spells that provide resistance against all elements do not work against them.
 

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